1. The document discusses the progression of the candidate's skills and understanding in designing a music magazine from their preliminary task to the full product. In the preliminary task, the candidate showed a lack of knowledge about audience preferences and conventions of real magazines. However, through research and taking feedback, the candidate learned proper techniques for layout, use of images, and color schemes in the full product based on analyzing popular magazines like Q.
2. Key technologies the candidate learned were using layers and positioning images effectively in Photoshop as well as tools like the magic wand and rasterizing shapes.
3. Taking audience feedback through research was identified as most important for succeeding in designing an engaging magazine product that would appeal to readers.
The document summarizes a student's media evaluation of a magazine they created called "Chart Music Magazine". The student chose to target 12-20 year olds interested in chart music. They conducted research on existing magazines and used conventions from magazines like Q and RWD. The student created covers, spreads, and content using techniques and colors they learned would attract their target audience. They feel the preliminary task helped them learn skills for the full product and receive feedback to improve.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
The document provides an analysis of a magazine product created by the author for a media assignment. It discusses the conventions and influences used in designing the magazine's front cover, contents page, and a double page spread interview. The front cover uses conventions like the masthead, issue details, cover lines, and a central image to attract audiences. The contents page promotes giveaways and lists the issue details. The double page spread separates the interview questions and answers for clarity and uses a headline and image to engage readers. Feedback from peers on Facebook praised the improved design elements from the author's preliminary work.
Natalie Nolan's Evaluation of her media productedchester
The document evaluates the student's media product, which is a music magazine centered around indie/alternative rock music. The student looked at professional magazines like NME for inspiration on style and layout. Key aspects that were developed include using bold colors consistently, including a free CD as an exclusive, and challenging conventions with a non-facing cover photo. The intended audience is teenagers and young adults interested in indie/alternative rock music. Distribution may occur through IPC Media. Through the process, the student learned about technologies like Photoshop and how to properly construct a magazine to look professional.
The document provides background information on existing fashion and youth culture magazines including i-D, Dazed, and Mitchell Bradshaw's photobook. It discusses the target audiences, styles, and content of these publications. Research findings note that many successful magazines utilize minimalist designs, impactful photography over long-form articles, and feature trends and subjects relevant to their young audiences. This information will influence the design and content of the student's own magazine to effectively engage their target readership.
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
- The document discusses a music magazine product the author created, evaluating how it uses and develops conventions from real music magazines.
- The author researched magazines like NME, Q, VIBE and Rolling Stone to inspire design elements like the masthead, layout, and photo styles.
- Feedback from a focus group of the target audience, ages 15-25, was positive and provided suggestions for improvement.
- The author learned skills with technologies like Photoshop, Microsoft Word, and Blogger through the process of researching, designing, and presenting their magazine product.
The document summarizes a student's media evaluation of a magazine they created called "Chart Music Magazine". The student chose to target 12-20 year olds interested in chart music. They conducted research on existing magazines and used conventions from magazines like Q and RWD. The student created covers, spreads, and content using techniques and colors they learned would attract their target audience. They feel the preliminary task helped them learn skills for the full product and receive feedback to improve.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
The document provides an analysis of a magazine product created by the author for a media assignment. It discusses the conventions and influences used in designing the magazine's front cover, contents page, and a double page spread interview. The front cover uses conventions like the masthead, issue details, cover lines, and a central image to attract audiences. The contents page promotes giveaways and lists the issue details. The double page spread separates the interview questions and answers for clarity and uses a headline and image to engage readers. Feedback from peers on Facebook praised the improved design elements from the author's preliminary work.
Natalie Nolan's Evaluation of her media productedchester
The document evaluates the student's media product, which is a music magazine centered around indie/alternative rock music. The student looked at professional magazines like NME for inspiration on style and layout. Key aspects that were developed include using bold colors consistently, including a free CD as an exclusive, and challenging conventions with a non-facing cover photo. The intended audience is teenagers and young adults interested in indie/alternative rock music. Distribution may occur through IPC Media. Through the process, the student learned about technologies like Photoshop and how to properly construct a magazine to look professional.
The document provides background information on existing fashion and youth culture magazines including i-D, Dazed, and Mitchell Bradshaw's photobook. It discusses the target audiences, styles, and content of these publications. Research findings note that many successful magazines utilize minimalist designs, impactful photography over long-form articles, and feature trends and subjects relevant to their young audiences. This information will influence the design and content of the student's own magazine to effectively engage their target readership.
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
- The document discusses a music magazine product the author created, evaluating how it uses and develops conventions from real music magazines.
- The author researched magazines like NME, Q, VIBE and Rolling Stone to inspire design elements like the masthead, layout, and photo styles.
- Feedback from a focus group of the target audience, ages 15-25, was positive and provided suggestions for improvement.
- The author learned skills with technologies like Photoshop, Microsoft Word, and Blogger through the process of researching, designing, and presenting their magazine product.
The document describes the process of creating a double page spread for a magazine. It discusses upgrading the last draft to be more unique by cutting up the title into single letters. The author positions the title at the top and leaves space for a light image on the right side. Referring back to the front cover colors, a dark background is used to contrast with the light image, and a purple shadow is added to give a 3D effect rather than a flat look. Guidelines are followed to thoughtfully position text boxes across the double page spread.
The document discusses how the media product uses, develops, and challenges conventions of real media. It begins by using typical conventions like a large title, eye-catching image, and overlapping headings on the front cover. It also includes a freebie and follows conventions to appear professional. The document then discusses how it challenges conventions by taking inspiration from fashion magazines for the contents page layout. It also tries to incorporate audience wants based on feedback rather than just following conventions.
The document discusses the planning and production process for a student-created magazine. It covers choosing inspiration from Classic Rock magazine, designing the front cover and contents page with photos edited in Photoshop, planning the photography for a double-page spread interview, and selecting Bauer Media as a potential publisher given their experience distributing similar music magazines. The student learned new Photoshop and design skills throughout the process of constructing their media product.
The document discusses various aspects of the student's magazine product. It explains that conventional elements like a splash image and "exclusive" text were used on the cover to attract readers. Unconventionally, only article names and page numbers are included on the contents page rather than descriptions. The intended audience is identified as middle-class 15-24 year olds interested in indie music. Features like bright colors, photos, and informal language were used to appeal to this audience. The learning process for constructing the magazine is discussed, highlighting the importance of research, planning, and using software like Photoshop and Blogger.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
1) The document is a student's evaluation of their media studies project creating a music magazine called REBEAT.
2) The student discusses how they used conventions from real music magazines in their design, such as color schemes and consistent fonts. They also included standard magazine features like barcodes and cover lines.
3) The student represents their target audience of 14-25 year old males interested in hip hop and R&B music through their choice of artists featured and genre of music covered in the magazine.
This document analyzes a student's print media product evaluation. It discusses how the student's product uses and develops conventions of real magazines. It describes how magazines typically feature mastheads partially covered by images, give away free items to attract buyers, use sell lines to grab attention, include exclusive interviews, and more. The student aims to challenge gender stereotypes on the cover. The document also discusses the contents page layout, double page spreads, representation of social groups, potential distributors like Bauer Media, the target audience, and technologies learned through the process.
The document discusses the process of creating a magazine cover and contents pages for an indie music magazine. It aims to represent conventions of real music magazines while also challenging some conventions to make the magazine unique. Key conventions included using red and white colors, saturating images, and positioning the frontman prominently on the cover. The content pages included section headings and a separate featured image as is typical. The main article spread featured a large central image and heading while challenging conventions like using fewer effects and images.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document summarizes the key aspects of the student's media product, which is an indie music magazine called OFFBEAT. The student used conventions from existing magazines like Q Magazine but added their own style. They focused on representing women and younger audiences positively. The magazine would likely be distributed by media companies like Bauer Media Group that publish similar music magazines. The student learned important skills in photography, Photoshop, and using different media platforms to construct and showcase their product. The target audience is people interested in indie music and alternative genres.
The document discusses a media studies student's magazine project about R&B music. The student aims the magazine at 15-25 year olds interested in R&B. The magazine challenges conventions of existing R&B magazines through its name placement, cover image choice, and font variations. Research including a questionnaire helped the student understand the target audience and design the magazine accordingly. The student learned skills like Photoshop use and improved photography from creating the project.
The document discusses a student's media magazine project. It provides details about the magazine's design, intended audience, and how it compares to real magazines. The student used similar color schemes and layouts as popular music magazines. The intended audience is teenagers and young adults interested in music and fashion. The student learned how to use software like Photoshop and Page Plus to design and create the magazine.
The document discusses the creation of a music magazine media product. It summarizes that the magazine takes a universal approach covering multiple genres but sways towards "indie" music. It uses conventions from real magazines in its color scheme, title placement, and focus on interviews and reviews. The magazine represents both male and female young adults aged 16-20 with varying music tastes. Potential distributors include Conde Nast and IPC Media. The creator learned skills in using Photoshop and researching niche markets through constructing the magazine.
- The document evaluates a media production project where the author created magazine pages for a fictional music magazine called "Fresh."
- The author aimed to use conventional magazine design techniques like using common color schemes, traditional page layouts, and appealing imagery to attract their target audience of 16-25 year olds.
- Feedback was gathered through a questionnaire to understand how to best attract their target demographic.
- The author learned important skills in photo editing, page layout, and how elements like color, images and writing are crucial to engaging different audiences.
The document is an evaluation of a student's media studies project creating a music magazine. It summarizes the key aspects of designing the magazine to follow real conventions, including using similar colors, fonts, and layouts as magazines like Rolling Stone. It discusses targeting the magazine's content and advertisements towards social groups that enjoy rock music like emos, punks, and goths. The student also explains how they would distribute the magazine through a company like Bauer Media due to the synergies with their other music magazines. The intended audience is identified as 15-25 year olds interested in learning about the rock industry.
This document provides an evaluation of Abbie Fowler's media product. It discusses how the product uses and develops conventions from real media products like Mixmag magazine. Specifically, it repeats conventions like masthead positioning and main image, puff promotion, and strapline placement from Mixmag. It also challenges conventions by making some elements like stories and sections clearer. Photoshop was used to help create effects and maintain a consistent color scheme. The document discusses how the product represents particular social groups that would be interested in club music. Overall, it reflects on the learning process of constructing the media product and meeting the demands of the production process.
The document discusses a music magazine created to represent females and attract both female and male audiences. Young female models are used to appeal to the target demographic of young adults aged 15-30. The magazine focuses primarily on representing females through articles and images to interest both male and female readers who are fans of rock music.
This document contains an evaluation by Forrest Smyth of their music magazine media product for their OCR Media Studies AS Level course. It includes sections analyzing how the magazine uses conventions of real media, how it represents social groups, what type of publisher might distribute it, who the target audience is and how they were addressed. Forrest discusses what they learned about using Adobe Photoshop to construct the magazine and analyzes the layout and elements of the front cover and a double page interview spread.
The document is a media studies evaluation of a student's magazine product called "AMPLIFIED". It discusses how the magazine uses conventions of real media products through features like a strap line, house style, images, and an editor's note. It represents social groups like teenagers positively. It would be distributed by The Bauer Media Group due to their similar magazines. The target audience is men and women aged 14-25 interested in rock/indie music. This audience is attracted through design, a free gift, and competitive pricing. Feedback praised the color scheme but said the contents page could include more information. The student learned more about magazine techniques and layout progression from their preliminary to full work.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. IPC Media would be a suitable distributor as it has experience promoting magazines to this audience. The student learned new technologies like digital photography, photo editing, magazine design software, and online publishing through completing this project.
The document describes a student's media magazine project. The student aimed to challenge conventions by incorporating elements of both music and female magazines. Key conventions included eye-catching headlines and photos on the cover. The two-page spread used large, bold photos against a dark background. The contents page blended columns with unconventional side elements. The target audience was female teenagers interested in indie music. Technologies learned included digital photography, photo editing in Photoshop, magazine construction and online publishing.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
The document describes the process of creating a double page spread for a magazine. It discusses upgrading the last draft to be more unique by cutting up the title into single letters. The author positions the title at the top and leaves space for a light image on the right side. Referring back to the front cover colors, a dark background is used to contrast with the light image, and a purple shadow is added to give a 3D effect rather than a flat look. Guidelines are followed to thoughtfully position text boxes across the double page spread.
The document discusses how the media product uses, develops, and challenges conventions of real media. It begins by using typical conventions like a large title, eye-catching image, and overlapping headings on the front cover. It also includes a freebie and follows conventions to appear professional. The document then discusses how it challenges conventions by taking inspiration from fashion magazines for the contents page layout. It also tries to incorporate audience wants based on feedback rather than just following conventions.
The document discusses the planning and production process for a student-created magazine. It covers choosing inspiration from Classic Rock magazine, designing the front cover and contents page with photos edited in Photoshop, planning the photography for a double-page spread interview, and selecting Bauer Media as a potential publisher given their experience distributing similar music magazines. The student learned new Photoshop and design skills throughout the process of constructing their media product.
The document discusses various aspects of the student's magazine product. It explains that conventional elements like a splash image and "exclusive" text were used on the cover to attract readers. Unconventionally, only article names and page numbers are included on the contents page rather than descriptions. The intended audience is identified as middle-class 15-24 year olds interested in indie music. Features like bright colors, photos, and informal language were used to appeal to this audience. The learning process for constructing the magazine is discussed, highlighting the importance of research, planning, and using software like Photoshop and Blogger.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
1) The document is a student's evaluation of their media studies project creating a music magazine called REBEAT.
2) The student discusses how they used conventions from real music magazines in their design, such as color schemes and consistent fonts. They also included standard magazine features like barcodes and cover lines.
3) The student represents their target audience of 14-25 year old males interested in hip hop and R&B music through their choice of artists featured and genre of music covered in the magazine.
This document analyzes a student's print media product evaluation. It discusses how the student's product uses and develops conventions of real magazines. It describes how magazines typically feature mastheads partially covered by images, give away free items to attract buyers, use sell lines to grab attention, include exclusive interviews, and more. The student aims to challenge gender stereotypes on the cover. The document also discusses the contents page layout, double page spreads, representation of social groups, potential distributors like Bauer Media, the target audience, and technologies learned through the process.
The document discusses the process of creating a magazine cover and contents pages for an indie music magazine. It aims to represent conventions of real music magazines while also challenging some conventions to make the magazine unique. Key conventions included using red and white colors, saturating images, and positioning the frontman prominently on the cover. The content pages included section headings and a separate featured image as is typical. The main article spread featured a large central image and heading while challenging conventions like using fewer effects and images.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document summarizes the key aspects of the student's media product, which is an indie music magazine called OFFBEAT. The student used conventions from existing magazines like Q Magazine but added their own style. They focused on representing women and younger audiences positively. The magazine would likely be distributed by media companies like Bauer Media Group that publish similar music magazines. The student learned important skills in photography, Photoshop, and using different media platforms to construct and showcase their product. The target audience is people interested in indie music and alternative genres.
The document discusses a media studies student's magazine project about R&B music. The student aims the magazine at 15-25 year olds interested in R&B. The magazine challenges conventions of existing R&B magazines through its name placement, cover image choice, and font variations. Research including a questionnaire helped the student understand the target audience and design the magazine accordingly. The student learned skills like Photoshop use and improved photography from creating the project.
The document discusses a student's media magazine project. It provides details about the magazine's design, intended audience, and how it compares to real magazines. The student used similar color schemes and layouts as popular music magazines. The intended audience is teenagers and young adults interested in music and fashion. The student learned how to use software like Photoshop and Page Plus to design and create the magazine.
The document discusses the creation of a music magazine media product. It summarizes that the magazine takes a universal approach covering multiple genres but sways towards "indie" music. It uses conventions from real magazines in its color scheme, title placement, and focus on interviews and reviews. The magazine represents both male and female young adults aged 16-20 with varying music tastes. Potential distributors include Conde Nast and IPC Media. The creator learned skills in using Photoshop and researching niche markets through constructing the magazine.
- The document evaluates a media production project where the author created magazine pages for a fictional music magazine called "Fresh."
- The author aimed to use conventional magazine design techniques like using common color schemes, traditional page layouts, and appealing imagery to attract their target audience of 16-25 year olds.
- Feedback was gathered through a questionnaire to understand how to best attract their target demographic.
- The author learned important skills in photo editing, page layout, and how elements like color, images and writing are crucial to engaging different audiences.
The document is an evaluation of a student's media studies project creating a music magazine. It summarizes the key aspects of designing the magazine to follow real conventions, including using similar colors, fonts, and layouts as magazines like Rolling Stone. It discusses targeting the magazine's content and advertisements towards social groups that enjoy rock music like emos, punks, and goths. The student also explains how they would distribute the magazine through a company like Bauer Media due to the synergies with their other music magazines. The intended audience is identified as 15-25 year olds interested in learning about the rock industry.
This document provides an evaluation of Abbie Fowler's media product. It discusses how the product uses and develops conventions from real media products like Mixmag magazine. Specifically, it repeats conventions like masthead positioning and main image, puff promotion, and strapline placement from Mixmag. It also challenges conventions by making some elements like stories and sections clearer. Photoshop was used to help create effects and maintain a consistent color scheme. The document discusses how the product represents particular social groups that would be interested in club music. Overall, it reflects on the learning process of constructing the media product and meeting the demands of the production process.
The document discusses a music magazine created to represent females and attract both female and male audiences. Young female models are used to appeal to the target demographic of young adults aged 15-30. The magazine focuses primarily on representing females through articles and images to interest both male and female readers who are fans of rock music.
This document contains an evaluation by Forrest Smyth of their music magazine media product for their OCR Media Studies AS Level course. It includes sections analyzing how the magazine uses conventions of real media, how it represents social groups, what type of publisher might distribute it, who the target audience is and how they were addressed. Forrest discusses what they learned about using Adobe Photoshop to construct the magazine and analyzes the layout and elements of the front cover and a double page interview spread.
The document is a media studies evaluation of a student's magazine product called "AMPLIFIED". It discusses how the magazine uses conventions of real media products through features like a strap line, house style, images, and an editor's note. It represents social groups like teenagers positively. It would be distributed by The Bauer Media Group due to their similar magazines. The target audience is men and women aged 14-25 interested in rock/indie music. This audience is attracted through design, a free gift, and competitive pricing. Feedback praised the color scheme but said the contents page could include more information. The student learned more about magazine techniques and layout progression from their preliminary to full work.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. IPC Media would be a suitable distributor as it has experience promoting magazines to this audience. The student learned new technologies like digital photography, photo editing, magazine design software, and online publishing through completing this project.
The document describes a student's media magazine project. The student aimed to challenge conventions by incorporating elements of both music and female magazines. Key conventions included eye-catching headlines and photos on the cover. The two-page spread used large, bold photos against a dark background. The contents page blended columns with unconventional side elements. The target audience was female teenagers interested in indie music. Technologies learned included digital photography, photo editing in Photoshop, magazine construction and online publishing.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
This document summarizes a student's media studies evaluation of their magazine product called "AMPLIFIED". The student followed conventions of real magazines by including features like a strap line, house style, variety of images, and editors note. They represented the social group of rock/indie music fans positively. The target audience was men and women aged 14-25 interested in rock/indie music. Distribution could be through Bauer Media Group which publishes similar magazines. The student learned about professional magazine presentation techniques and improved their use of design elements from their preliminary to final work.
The document discusses the evaluation of a media product created by the author. [1] It describes how the author's magazine used conventions of real magazines such as price, central images, and puffs, but also challenged conventions by using an unconventional background color and contents page image. [2] The author learned about technologies like Photoshop and blogging through constructing the magazine, gaining skills in editing images and using feedback from a blog. [3] The intended audience is described as males and females aged 15-30, particularly in larger cities, and the author aimed to attract this audience through design choices on the cover like the title, colors, and price.
The document discusses the creation of a music magazine as part of a media evaluation assignment. It compares the structures and conventions used in the student's magazine to an existing music magazine, NME. While following typical conventions like bold mastheads and column structures, the student's magazine challenges conventions by including more images to engage readers. The intended audience is 15-25 year olds interested in indie rock music. Technologies like Photoshop, PowerPoint and blogging platforms were used to construct the magazine and document the process. The student learned about magazine design conventions and improved their creative and technical skills compared to an initial preliminary task.
The document provides an evaluation of Chloe Bonner's media magazine product. Chloe used conventions from the real media magazine "Q Magazine" in constructing her magazine "ZONE", such as using a black and white front cover image and similar headline styles. However, her magazine also challenges some conventions by using more subtle colors. In layout and design, she replicated elements like the contents page banner and double page interview format. Through this process, Chloe learned how to use tools in Photoshop like hue/saturation, shapes, pen tool, and layers duplication to construct the magazine pages professionally.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
The document discusses a magazine product created by the author called "Soundclash". It uses standard magazine conventions like a masthead and covers a variety of music genres, challenging conventions of typical music magazines. The magazine aims to represent younger generations and cover up-and-coming artists. The target audience is music fans aged 12-40 interested in a range of genres. The author believes the magazine could be distributed by Bauer Media Group and attract audiences through relevant articles and festival information. Through creating the magazine, the author has improved their photography, design and project management skills.
The document summarizes the tasks and products required for the media evaluation assignment, which included creating a movie trailer, magazine front cover, and movie poster. It then discusses the conventions of movie magazines and posters that were researched and what was learned. Specific details are provided about the design elements and techniques used in the student's magazine cover and movie poster to follow conventions and promote the fictional horror film created.
1. The document discusses a student's media product which is a music magazine that aims to follow conventions of real magazines like Q Magazine.
2. The student analyzed Q Magazine and used similar techniques like color schemes, fonts, and image positioning to make their magazine appealing.
3. The student learned skills like using Photoshop tools and following conventions of real magazines, which helped improve their magazine from a preliminary task to the final product. Audience research was also important in meeting the audience's needs and preferences.
1. The document discusses the progression of the candidate's skills and understanding from their preliminary media product task to the full product. In the preliminary task, the candidate showed a lack of knowledge about audience preferences and conventions of real media products. However, for the full product, the candidate learned about these conventions by analyzing several issues of Q Magazine and applying similar techniques.
2. The candidate learned important skills in Photoshop like layering, rasterizing shapes, and using the magic wand tool. They recognize these skills allowed them to better position and edit images to match magazine conventions.
3. Taking feedback from an audience research questionnaire was crucial for the candidate to understand what makes the "perfect magazine" and succeed in the
1. The document discusses the progression of the candidate's skills and understanding in designing a music magazine from their preliminary task to the full product. In the preliminary task, the candidate showed a lack of knowledge about audience preferences and conventions of real magazines. However, through research and taking feedback, the candidate learned proper techniques for layout, use of images, and color schemes in the full product based on analyzing successful magazines like Q.
2. Key technologies the candidate learned were using layers and positioning images intentionally in Photoshop as well as rasterizing shapes and using the magic wand tool.
3. Taking audience feedback through research was identified as most important for succeeding in designing an effective magazine product that would appeal to readers.
1. The document discusses the progression of the candidate's skills and understanding in designing a music magazine from their preliminary task to the full product. In the preliminary task, the candidate showed a lack of knowledge about audience preferences and conventions of real magazines. However, through research and taking feedback, the candidate learned effective design techniques from analyzing existing magazines like Q Magazine.
2. Key techniques the candidate learned included effective use of layers, images, and shapes in Photoshop. They also gained an understanding of color schemes, layouts, and information presentation styles used in real magazines.
3. By applying these new skills and what they learned about audience preferences, the candidate was able to create a music magazine product that properly followed
1. The document discusses a student's media product evaluation for a music magazine they created called "Musik".
2. The student followed several conventions of the real music magazine "Q", such as using similar font styles, color schemes, and image positioning on the cover and inside pages.
3. However, the student also challenged some conventions, such as not including free gifts on the cover but instead including a "Cash for Questions" feature on the inside spread.
4. The student learned important skills using Photoshop through constructing this project, such as layering, rasterizing shapes, and using the magic wand tool.
1. The document discusses a student's media product evaluation for a music magazine they created called "Musik".
2. The student followed several conventions from the popular music magazine "Q", such as color schemes, font styles, image positioning, and layout of cover lines and content pages.
3. However, the student also challenged some conventions, such as not including free gifts on the cover but instead including a "Cash for Questions" feature on a double-page spread.
1. The document discusses the progression of the candidate's skills and understanding in designing a music magazine from their preliminary task to the full product. In the preliminary task, the candidate showed a lack of knowledge about audience preferences and conventions of real magazines. However, through research and taking feedback, the candidate learned proper techniques for layout, use of images, and color schemes in the full product based on analyzing successful magazines like Q.
2. Key technologies the candidate learned were using layers and positioning images intentionally in Photoshop. Tools like the magic wand and rasterizing shapes also helped the candidate better utilize the software.
3. Taking audience feedback was highlighted as most important for allowing the candidate to understand what makes an appealing magazine
1. The document discusses a student's media product evaluation for a music magazine they created called "Musik".
2. The student followed several conventions from the real music magazine "Q", such as color schemes, font styles, image positioning, and layout of cover lines and content pages.
3. However, the student also challenged some conventions, such as not including free gifts on the cover but instead including a "Cash for Questions" feature on a double-page spread.
1. The document discusses a student's media product evaluation of a music magazine they created called "Musik".
2. The student followed several conventions of the real music magazine "Q", such as using similar font styles, color schemes, and image positioning on the cover and inside pages.
3. However, the student also challenged some conventions, such as not including free gifts on the cover but instead including a "Cash for Questions" feature on the inside spread.
1. The document discusses the progression of the candidate's skills and understanding in designing a music magazine from their preliminary task to the full product. In the preliminary task, the candidate showed a lack of knowledge about audience preferences and conventions of real magazines. However, through research and taking feedback, the candidate learned effective design techniques like those used in Q Magazine for layout, colors, and image placement.
2. Key skills learned were using Photoshop tools like layers, rasterizing shapes, and the magic wand tool. Following conventions from Q Magazine helped the candidate create a magazine with a sense of style that would appeal to audiences.
3. Taking audience feedback through research was crucial for the candidate to understand what makes the "
1. AS MEDIA STUDIES EVALUATIONCandidate Name: Muddassir HussainCandidate Number: 5584Centre: 51627
2. In what ways does your media product use, develop or challenge forms and conventions of real media products? I would say that my product follows the conventions of real media products in a similar institution. The ‘Q’ music magazine, uses a lot of clever conventions in all their issues, in fact they use similar colour schemes, font styles and sizes and image positioning. Having analysed several ‘Q’ magazines, I have noticed and have used many of this techniques to make my music magazine as popular as it. Firstly, I concentrated on achieving a masthead that could be recognisable to my audience. For example, as ‘Q’ have a white ‘q’ on a red square, it stands out on a newspaper stand, so I similarly made my masthead achieve a similar status. I used a chrome font style to write my masthead, ‘MUSIK’, on top of a black square. I feel that this is eye-catching, as well as following my audience’ requirements, as the colour black was a popular result. I also used a similar convention of ‘Q’ in the way that I layered out my cover lines and main cover lines. Having kept in mind the rule of thirds, I displayed major band names and pop star names on the left-third, this appeals to audiences and potential customers, as when they look at these popular names, they will want to find out more, so they’ll inevitably purchase the magazine. Another convention of ‘Q’ that I followed was the way in which they present the information on their content pages and double-page spreads. For example, they present their information in a simple column format, and use a few images around the page to fill space. In the double page spreads, they have one image that covers one page, and then they tease the reader with rhetorical questions that fill up two thirds of the second page, below these teasers, is a more serious piece, sometimes presented in question and answer format or just a simple article. However, I didn’t cohere to the conventions of ‘Q’ in some aspects. ‘Q’ provide their customers with free gifts on their front covers to lure them into buying their product, however I didn’t, instead I went with a similar ‘Cash for Questions’ convention on my double-page spread.
3. Similar conventions, white ‘Q’ masthead on top of a red square. Meanwhile my product has a Chrome effected ‘M’ on top of a black square.
4. This is an example of how I cohered to a similar convention of ‘Q’. They lure in their customers to ask questions, and supposedly they will get paid
5. How does your media product represent particular social groups? My media product represents many social groups, by this I mean that it doesn’t specifically outline one group. Using the results from my audience research, I was able to recognise the age ranges that my media product should be represent. For example, I had a variety of age ranges, and the top three ranges were quite similar, so I was able to ensure that my media product can be aimed at a multiple age range, or a specific age range. Also, my product could have been aimed at either male or female. This is because my audience research was nearly balanced, I questioned 57% male and 43% female. So by using two male pop stars on my front cover, my cover will attract female audiences, however, it will also attract male audiences, because of the mirror gaze rule. I asked a question that related to my audience informing me on the type/genres of music they are interested in. Having collected the results, I recognised that my media product should be represent social groups that have an interest in Pop music, Dance or Rap. In the end I opted to have my media product represent social groups that favour Pop music, as it was the most popular of genres.
6. These charts show that my media product could have represented a whole range of different social groups, for example, it could have represented a younger audience to mine or it could have been aimed at social groups that represent the Rap genre of music.
7. What kind of media institution might distribute your media product and why? My media product would be distributed by a music institution. Being a music magazine, I had to produce it so that it could compete with the likes of ‘Q’, ‘NME’ and ‘Mojo’, and having followed similar conventions, similar rules that apply to ‘Q’ magazines, I think that my media product could be successful once distributed by the music institution, because I specifically concentrated on fulfilling the requirements of my audience using my audience research. It could also be sold at major newsagents, or branches such as WH Smith. This is because other major music magazines are effectively sold in these places. There is also an opportunity that my product could be distributed online, although there isn’t a website as yet, ‘Q’ have a website which is available to have a look at. Furthermore, I feel that my product could also be a product on a subscription basis, customers could sign up for it online, supply their address, payment details and they would receive it every month. http://www.qthemusic.com/
8. Who would be the audience for your media product? My media product would not be aimed at one single audience. My audience research gave me results that helped me to aim my product at different ranges. For example, having asked the question ‘What genre of music most interests you?’, this question sparked many different results, in fact, it showed me that there are many genres of music which audiences adore, so I could design my product around any of these genres and it would have effectively matched many audiences. Firstly, using my audience research, I was able to notice which age range my product should be aimed at. The results of my questionnaire showed me that I could have aimed my magazine at any of the age groups, apart from ‘13 and below’. Secondly, I could have aimed my product at the audience that preferred Rap music or Dance, because the results from the question ‘What genre of music most interests you?’, gave me results that were split between three genres of music. However, in the end, I decided to go ahead with appealing to the majority, which meant I based my music magazine on Pop music. Also I have aimed my magazine at people who cannot afford to pay a lot of money for magazine. It is important to create a product so that it can be available to people of different affluences, which is why I priced my magazine at £2.70,. This is less costly than the ‘Q’ magazines, and others such as ‘Kerrang’ and ‘NME’.
9. How did you attract/address your audience? I attracted my audience using my questionnaires. The results from my questionnaires, allowed me to understand what my audience wants in a music magazine. The layout of my magazine resembles the layout of many ‘Q’ magazines. I purposely did this because, from my audience research, I found that the most popular magazine out of ‘Q’, ‘Kerrang’, ‘NME’ and ‘Mojo’, was in fact ‘Q’, so it made sense to analyse these magazines. The way in which my magazine’s layout will attract audience’ is due to the left-third. My masthead, main cover lines, cover lines and date are all supplied, so when a customer picks one up, they will automatically notice the way in which content is so conveniently laid out. Colour schemes also attract audiences. My audience research portrayed that the most attractive looking colours on a music magazine are Black, Red and Blue. My masthead is laid on top of a black square, my font colour, throughout the magazine is different shades of red. These colours are obviously eye-catching which is why my audience demanded these to be in place.
10. What have you learnt about technologies from the process of constructing this product? I have learned a lot about technologies from constructing my music magazine. Prior to starting the product, I had no knowledge of utilizing Photoshop, however now, I am able to effectively use all the features, such as layering. It was obvious, that in my preliminary task I had no knowledge, this was clear in the way that I had placed my images in places that I thought were convenient, however did not realise that, conventionally, music magazine designers do not place their images as I did, rather they specifically place images to create a sense of house style, to wow their audience. ‘Q’ magazine followed this trend, in one of their magazine issues that I have analysed, I noticed that the main image is layered on top of the masthead, this is done to make the rockstars in the main image stand out. I also have learned to rasterise shapes. This means that I can effectively play around with shapes, without them becoming locked. Once they become locked, it makes it impossible to re-size, position images and shapes, however using this tool, i was able to easily transform and position shapes and images. Another tool that became easier to utilise over the course of my project was the magic wand tool. Once I got the hang of this tool, it made it easier to clear certain parts of an image, highlight certain aspects and edit backgrounds.
11. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product? I have learned many things over the course of these two tasks, although, I would say that taking in feedback from my audience was the most vital aspect in me succeeding in this task. My preliminary task proved that I had no knowledge on what audiences believe to be the perfect magazine; It had no sense of character, no conventions of real media products, my colour schemes was boring and my images were lined up perfectly, however real designers, position their images, some rotate and some flip. However, whilst designing my real product, having analysed several, I gained knowledge of real music magazines, such as ‘Q’. This enabled me to base my magazine on the similar conventions to ‘Q’, such as using similar colour schemes, similar layouts, the way that ‘Q’ magazine present their information on their contents pages and double-page spreads.